These games have never been better.
In recent years, Japanese games were becoming increasingly popular in the West, break out of former niche franchisees such as Persona, XenoBlade, or monsterjäger in the west and pay large numbers. Part of this revival of Japanese games in the west were also the smaller games of mid-range titles, which are not the big flagship that sells things, but consistently great games in longtime franchise companies that have finally made you a public in the West.
No small Japanese franchise company has benefited from this growing acceptance of unusual Japanese dishes as much as Koei Tecmo and Gust's atelier series maybe. The games, which are vital JRPGs with smaller premises who have deviated from the typical rescue the world with which the genre struggling, had always an audience, even in the west, but with the switch and the PS4 seems This audience is greater than ever before.
That is, games like the current (and really good) ATELIER Ryza I have done a lot to improve the profile and presence of the series in the West. This means that it is for Tecmo now the best time to try some of the older games of the series, which appeared before their newly discovered popularity - especially as these games are generally considered the best in the franchise.
This is the case with the ATelier evening dusk series, which is probably the most popular series of games that this series has previously published. The games were revised with improved graphics and offer minor Qol improvements.
This darker taste is one of the reasons why these games are so loved as they are, but do not make a mistake - it's still ATELIER So it's still carefree and charming and airy and the kind of things that are so good Functioning that you can relax at the end of a long day.
You can specially play each of these games individually, but ultimately the overarching bow between these games means that you make the most of it, if you actually play all - especially given the fact that history in these games is actually more substantial than this Normally, the case is the series plays in a world where water dries out, threaten kennels threaten and the loss of relatives is on the agenda. This darker taste is one of the reasons why these games are loved as they are as they are, but make no mistake - it's still ATELIER so it's still carefree and charming and airy and the kind of things that work so well that you can relax at the end of a long day.
ATELIER ESCHA and LOGY is the rare game in the series where a male protagonist (logy) with the female (ESCHA) plays, and you can even choose when you want to play. This game fills out the background of the universe of these games more and slowly reveals civilization in decline, while his young heroes give their best to help all as well as they can. ATELIER Shallie There are also two protagonists, and this is probably the darkest story of the series. Time runs desperately for the world and people in the series - although the optimism of his young leads with great eyes leads that the game never comes nearby.
All are great games that have remarkably well maintained (although the combat and alchemic systems in addition to the more nuanced mechanics that have been introduced in recent times, feel a bit simply ATELIER RYZA). You can also see how every game tries at different things, with the protagonist having a strict period of three years to work against it. SCHA and LOGY Depending on the selected protagonists provide different endings and shallie actually no time limit at all, which leads to a very free playing style.
Actual battles are very simple round-based affairs, while in the alchemy arrives, the right objects to have the right types of objects, the right quantities and the right recipes. The game is very simple as there are really cozy and homelike games with which you can relax with, even more belief. The entire structure of the games with which you achieve your goals, but keep the inserts low, is also ideal for this kind of games.
Your simpler mechanics, the stronger emphasis on a narrative representation and things like the actual English voice acting (which does not work in later games of the series) help you feel more appealable.
In some way, these games are probably the best for newcomers. This is not a blow to such a thing ATELIER RYZA openly said, this is the better game in every way. With its simpler mechanics, the stronger emphasis of a narrative representation and things like the actual English language output (which was not played later in the series), they all feel more accessible to me.
Errors in the package as they are are more likely to be attributable that this collection remains so largely loyal to the original games. There is not much to get that existing fans spend money again for these games (apart from the promise to be able to play them on PS4 or switch, I suppose), and for the games tun look extremely easy.
But also existing fans, especially those who have not played these games any longer, will probably appreciate them to play these games again - and they can choose which they want to buy all the set. Others, especially those who have never really played these games, stand in front of a treat, because despite the existence far better follow-ups the atelier evening dusk games may remain the best entry point in this longtime, charming JRPG series.
_ This game was tested on PlayStation 4. _
THE GOOD
Charming and relaxed; Emphasizing a stronger construction of the world and higher missions; Qol improvements.
Comments
Post a Comment