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Phasmophobia launches a massive update of 'exhibition', the patch notes are revealed

One of the greatest updates in the history of The Fascofobia finally launched this afternoon for those in Steam. In particular, this update is known as the Exposition patch and is one that the Developer Kinetic Games has been promising for a long time. Not only does it bring a series of important changes in the game, but also the fascofobia even closer to its eventual 1.0 launch.

When it comes to the main alterations observed in this new update, Kinetic Games has reviewed how the Sprint works in The Fasmofobia. In addition, a series of new features have also been incorporated into the game, particularly with two new ghosts. A new element of evidence known as the DOTS projector has also been added.

As usual, this patch also makes a number of more common things that we expect from the fascofobia updates as well. Specifically, Kinetic Games has continued correcting a series of errors that are present and, at the same time, has modified the existing elements that were already in the title. Since it is an anticipated access game, after all, many aspects of the fleshobia are going to continue changing over time as the project approaches its final state.

If you are not playing the fascofobia for yourself at this time, you can currently check it on your PC through Steam. In addition, you can find the full notes of the patch for updating the exhibition today attached below.

Sprint rework

  • Now you can Sprint for 3 seconds at higher speed with a 5-second recharge
  • The speed when walking the player has increased at the previous Sprint speed.
  • Teleportation VR: To replicate the Sprint, we have added an internal and external IU circle to represent the teleportation range (walking / running), these will be adjusted in size depending on how far the player has chosen teleport
  • Increased the acceleration of ghosts during a hunt when they can see you
  • The ghost hunting delay was reduced before it moves, from 5 to 3 seconds.

New

  • Two types of ghosts were added; The Goryo and Myling.
  • New equipment was added to find a new type of evidence: the projector dots
  • The electronic equipment will now alert the ghost of its position during a hunt (similar to voice). Takens before hiding!
  • The hunts now affect all electronic equipment with new sounds and visual effects.
  • The parabolic microphone now allows you to listen to paranormal sounds when it is aimed at the ghost.
  • Now you can enable Head Bob in the configuration
  • All equipment (minus the sound sensor) has new images and effects
  • New postprocessing effects for players and CCTV

Changes

  • The evidence of all types of ghosts has been changed to make room for the 2 new ghosts and the DOTS projector
  • During a hunt, the equipment and lights will only be affected when they are within the scope of the ghost.
  • The random ghost steps now can only be heard with a parabolic microphone
  • Luminous bars shine for 30 seconds and then vanish in the next 30 seconds
  • The text of the spirit box has been replaced by icons to show if the ghost is responding.
  • Various sounds have been replaced
  • The functionality of the infrared sensor has merged with the motion sensor.
  • Lighting has been improved in most maps.
  • The 'Location Help Object' has new images

5 Hidden Features (That Will Improve Your Skills) - Ghost Recon Wildlands * Volumetric lighting has been improved in all maps to reduce the fog. * When you play alone, you no longer have to use Push to Talk for Spirit Box (if it is disabled in the settings) * The ghost will no longer be visible at the beginning of the hunt until it begins to move. * The color of the skin of the player's hand now will change according to the character with which you are playing * The tutorial has been updated with the new type of evidence and new images. * VR: The diary now will always be sustained in the left hand * The parabolic microphone now can only be used when it is inside * Various visual settings * Various settings of the user interface

Arrangements

  • The phrase show us no longer causes the ghost to interact twice.
  • An error was corrected by which the static of the spirit box could be silenced by collecting it with a different object in the hand.
  • An error was corrected by which ghost events only reduced the sanity of the host.
  • An error was corrected by which the punches of the ghost window showed evidence of interaction in most windows.
  • An error was corrected by which the ghost could interact with objects with rapid succession voice recognition.
  • A common multiplayer block was corrected for the host in Asylum in multiplayer mode.
  • An error was corrected by which the ghost could be forced to finish hunting using voice recognition.
  • An error was corrected by which you could have the ghost interacted with objects when you were dead with a voice recognition.
  • An error was corrected by which you did not always get a small map on the map selection screen.
  • An error was corrected by which sensors could not be placed on certain doors.
  • An error was corrected by which the detection of the sensors was too fast kept them on hand.
  • Problems of occlusion removal were corrected at various levels.
  • An error was corrected by which the Danish and the Finn were in the wrong order in the language selection.
  • An error was corrected by which certain ghost animations only played if you were the host.
  • An error was corrected by which team sounds were interrupted when a female character sustained it.

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