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Chocobo GP in the test: Unfortunately no competition for Mario Kart

Although they are not so familiar as Cloud or Sephiroth, but Chocobos have been valid for a long time as a mascot of the final fantasy series. The less disturbing form of Bibo from Sesame Road celebrated her debut in the second offshoot of the JRPG icon in 1988 - only two years after Marios's first entrance. Plumber and riding can both look back on a variety of different adventures.

Due to the different genres, however, there were little touch points for the two Japanese mascot. At the end of the nineties, however, many gaming icons made up to Arcade's jumper, and of course, Mario Kart drove. Chocobo Racing appeared in 1999, three years after the racetracks had been built in the N64 mushroom kingdom. Especially outside of Japan it seemed to be able to achieve the finish line. The main criterion point: It wanted to be Mario Kart, but it was not. Two decades later Square Enix now dares a second attempt. After another Chocobo offshoot, Chocobo's Mystery Dungeon Every Buddy! On the Switch a new life got humother, Chocobo now flips to the switch release.

Table of contents

  1. Page 1Chocobo GP in the test: Unfortunately no competition for Mario Kart - Page 1
    1. 1.1KWeh?
    2. 1.2The path of the kartor is a lonely
    3. 1.3chocour de France
    4. 1.4race and repeat
    5. 1.5 Overall adjustments
    6. 1.6 a game with character
    7. 1.7cowboy radio
  2. Page 2Chocobo GP in the test: Unfortunately no competition for Mario Kart - Page 2
    1. 2.1chocobo, Camilla and Camilla's Pa...
2. 2.2Goldene goose
3. 2.3Kükeriki

3rd page 3 picture gallery for "Chocobo GP in the test: unfortunately no competition for Mario...

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Chocobo GP - On Your Wark, Get Set, GO!

There is only one problem: the closer the publication date moved, the more presence again Mario Kart in the minds of the people. With speculation around a successor and the announced, extensive DLC, Mario Kart 8 Deluxe is again on everyone's lips. Whether Chocobo wants or not, he sees himself at the starting line again Nintendos great m. Will he assert himself in the Grand Prix this time?

KWH?

So we are looking for and there! The split screen multiplayer hides behind the term race series. Why he hides himself, it quickly becomes clear: he is not fun. This is mainly due to the single-joycons that make playing to play after some time. In addition, the control is less intuitive and precisely than in Mario Kart, while the random factor has been screwed up. It is still a kart racer, so it can be well played in the background of conversations - instead of the single-joy-cons, this should also work with two controllers.

The path of the kartor is a lonely

Nevertheless, the controller adheres a certain clamination, which makes the drift less handy. The drift namely is static and responsive, which is why it's rare to hold him long enough to get a significant boost.

The lack of flexibility also makes it difficult to deal with items, no, moment, with the magic - so are called in Chocobo GP (Buy Now 49.99 €). Everywhere on the racetracks you can collect "magical eggs" in three variations. The color of the ice determines the type of magin that you get. For example, golden eggs have an increased probability of donating a two maginite of the same variety. This is important, because the more same maginites you own, the stronger the knitted spells are.

Each player can hold up to three maginites at the same time. Accordingly, there are three levels for each spell, with the third being the most powerful. But no matter which magic and what stage, everything has at all times the potential to change the complete race.

Threatening attacks are displayed at the bottom of the screen and you can look with A behind. There would be only the tiny problem that is not displayed where the attacks come from. In addition, you hardly have time to turn around. So if you knew where the attacks come from, there is still good luck to dodge you in good time. And if not? Then it is likely that you sitting helplessly on the ground so long to look a row of counterparts while driving.

Unlike in Mario Kart, these chaos moments are not a side event occasional and to take place. She. Happen. Easy. Constant. It is normal, in a race on the ranking up and jumped down like a flummi.

Chocour de France

However, which makes the routes to the problem, but above all two factors are: On the one hand, even long stretches are relatively short and on the other hand almost all are unpleasant tight. This ensures that usually all characters on a heap squat. That it often comes to great accidents is logical. It usually happens at once and you rarely have the feeling of having anything under control.

Race and Repeat

It all sounds frustrating first. Paradoxically, the random character of the game motivates. This is evident mainly in the missions of the story mode. Here you have to either be better than certain driver, depending on the degree of difficulty chosen, or the first place. While this does not provide variety, but is still fun through the unpredictability of the races.

Since one seldom has the feeling of being guilty of the failure, one is more inclined to try another attempt. The missions have a certain gambling factor: you want to try it again and again until you get a good round.

Added to this are additional challenges, such as the target within a certain time. This gives the missions playback value. There are also valuations for start, drifts and the like. The sum of the factors then determines whether one has driven about a "perfect" or only a "great" race. However, this does not have a real meaning.

Superficial adjustments

In addition, the vehicles are changeable. So you can buy in the in-game shop for about a variation with more speed, but less liability, acceleration and drift. For those who need even more individualization, there are color variants and stickers. But these are purely cosmetic nature and at the beginning the selection is thin. Expand the assortment can be found in a kind of new game-plus, which is rewarded constant for games.

A game with character

For example, the yellow bird can miss a boost with Choco-Sprint. That's nice and good. Only Chocobo girls Camilla quasi has the same ability. Many skills are similar - which the name "particularly" reproduces somehow. Some skills such as the Bird Clair Club, which is simply invisible, also have less use than others.

Cowboy radio

You can hear him whistling and he is already there: racer X, the mysterious Mogry, the (self-retired) big hero of history. Not only does he support our troupe, if you get into trouble, he is also the organizer of a tournament. Whoever gains the big race in the end, will get a heart's desire.

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